It is typically used to reduce locking overhead when implementing "lazy initialization" in a multi-threaded environment, especially as part of the Singleton pattern. Lazy initialization avoids initializing a value until the first time it is accessed.
class Foo {
private Helper helper = null;
public Helper getHelper() {
if (helper == null) {
helper = new Helper();
}
return helper;
}
// other functions and members...
}
The problem is that this does not work when using multiple threads. A lock must be obtained in case two threads call getHelper()
simultaneously. Otherwise, either they may both try to create the object at the same time, or one may wind up getting a reference to an incompletely initialized object.
The lock is obtained by expensive synchronizing, as is shown in the following example.
// Correct but possibly expensive multithreaded version
class Foo {
private Helper helper = null;
public synchronized Helper getHelper() {
if (helper == null) {
helper = new Helper();
}
return helper;
}
// other functions and members...
}
However, the first call to getHelper()
will create the object and only the few threads trying to access it during that time need to be synchronized; after that all calls just get a reference to the member variable. Since synchronizing a method can decrease performance by a factor of 100 or higher,[3] the overhead of acquiring and releasing a lock every time this method is called seems unnecessary: once the initialization has been completed, acquiring and releasing the locks would appear unnecessary. Many programmers have attempted to optimize this situation in the following manner:
- Check that the variable is initialized (without obtaining the lock). If it is initialized, return it immediately.
- Obtain the lock.
- Double-check whether the variable has already been initialized: if another thread acquired the lock first, it may have already done the initialization. If so, return the initialized variable.
- Otherwise, initialize and return the variable.
// Broken multithreaded version
// "Double-Checked Locking" idiom
class Foo {
private Helper helper = null;
public Helper getHelper() {
if (helper == null) {
synchronized(this) {
if (helper == null) {
helper = new Helper();
}
}
}
return helper;
}
// other functions and members...
}
tuitively, this algorithm seems like an efficient solution to the problem. However, this technique has many subtle problems and should usually be avoided. For example, consider the following sequence of events:
- Thread A notices that the value is not initialized, so it obtains the lock and begins to initialize the value.
- Due to the semantics of some programming languages, the code generated by the compiler is allowed to update the shared variable to point to a partially constructed object before A has finished performing the initialization. For example, in Java if a call to a constructor has been inlined then the shared variable may immediately be updated once the storage has been allocated but before the inlined constructor initializes the object.[4]
- Thread B notices that the shared variable has been initialized (or so it appears), and returns its value. Because thread B believes the value is already initialized, it does not acquire the lock. If B uses the object before all of the initialization done by A is seen by B (either because A has not finished initializing it or because some of the initialized values in the object have not yet percolated to the memory B uses (cache coherence)), the program will likely crash.
One of the dangers of using double-checked locking in J2SE 1.4 (and earlier versions) is that it will often appear to work: it is not easy to distinguish between a correct implementation of the technique and one that has subtle problems. Depending on the compiler, the interleaving of threads by the scheduler and the nature of other concurrent system activity, failures resulting from an incorrect implementation of double-checked locking may only occur intermittently. Reproducing the failures can be difficult.
As of J2SE 5.0, this problem has been fixed. The volatile keyword now ensures that multiple threads handle the singleton instance correctly. This new idiom is described in [4]:
// Works with acquire/release semantics for volatile
// Broken under Java 1.4 and earlier semantics for volatile
class Foo {
private volatile Helper helper = null;
public Helper getHelper() {
Helper result = helper;
if (result == null) {
synchronized(this) {
result = helper;
if (result == null) {
helper = result = new Helper();
}
}
}
return result;
}
// other functions and members...
}
Note the usage of the local variable result which seems unnecessary. For some versions of the Java VM, it will make the code 25% faster and for others, it won't hurt.[5]
If the helper object is static (one per class loader), an alternative is the initialization on demand holder idiom [6] See Listing 16.6 on [7]
// Correct lazy initialization in Java
@ThreadSafe
class Foo {
private static class HelperHolder {
public static Helper helper = new Helper();
}
public static Helper getHelper() {
return HelperHolder.helper;
}
}
This relies on the fact that inner classes are not loaded until they are referenced.
Semantics of final field in Java 5 can be employed to safely publish the helper object without using volatile:[8]
public class FinalWrapper<T> {
public final T value;
public FinalWrapper(T value) {
this.value = value;
}
}
public class Foo {
private FinalWrapper<Helper> helperWrapper = null;
public Helper getHelper() {
FinalWrapper<Helper> wrapper = helperWrapper;
if (wrapper == null) {
synchronized(this) {
if (helperWrapper == null) {
helperWrapper = new FinalWrapper<Helper>(new Helper());
}
wrapper = helperWrapper;
}
}
return wrapper.value;
}
}
The local variable wrapper is required for correctness. Performance of this implementation is not necessarily better than the volatile implementation.
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